The making of Splinter Cell: Conviction

The making of Splinter Cell: Conviction

Ever wondered what it took to bring the latest Splinter Cell to your PC/Console? GamesRadar demystifies the process in their latest in-depth behind the scenes. Enjoy! [Read the full article]

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About the Author

Tito A. Belgrave is currently employed as a Character Artist at Ubisoft Toronto. He's also an avid freelance game journalist.