The 13 Basic Principles of Gameplay Design

The 13 Basic Principles of Gameplay Design

game_design
{click image to view}

In an intriguing design feature, EA and Page 44 veteran Matt Allmer re-imagines the famous ’12 Principles Of Animation’ for video games – adding a principle along the way!

Related Links:
Official site

About the Author

Tito A. Belgrave is currently employed as a Character Artist at Ubisoft Toronto. He's also an avid freelance game journalist.