-
CGSociety’s latest Game Focus, takes a look at Warner Bros Interactive Entertainment, Snowblind and Phil Straub on how they approached the Visual Beats of their new Lord of the Rings:...
-
It wasn’t but six months ago that Pixologic conducted an interview with the Art team at Bioware on their work for Dragon Age: Origins. This time however Pixologic and the...
-
Developer Grumpyface Studios – the studio behind the colorful and charming iPhone title Wispin has posted Part:1 of their post-mortem. In addition, at a cost cheaper than your average Starbucks...
-
Ever wondered what it took to bring the latest Splinter Cell to your PC/Console? GamesRadar demystifies the process in their latest in-depth behind the scenes. Enjoy! [Read the full article]
-
CGSociety interviews Square Enix’s Director Motomu Toriyama, Producer Yoshinori & Battle Director Yuji Abe. Good read! [Read the article]
-
CGSociety released another AAA article focusing on the streets of Assassin’s Creed 2. Art Director Mohamed Gambouz and Character Modeler Nicolas Collings guides you through the creation of the Italian...
-
CGSociety recently published an interesting production focus on Valve Software’s Left 4 Dead 2. Character Designer Jeremy Bennett and Environment Designer Randy Lundeen gets into the nitty-gritty of what makes...
-
Almost a year after its release, CGSociety has recently returned to blockbuster title Killzone 2 for a featurette. This time around it focuses on Jan-Bart van Beek, Art Director @...
-
CGSociety Peter Rizkalla interviews Art Director of ‘Section 8′, Philip Morales. They discuss in great length, the atmospheric and colorful direction Section 8 under went with Philip at the helm....