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	<title>The Career Gamer &#187; interview</title>
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		<title>Pixologic Interview: Dragon Age II</title>
		<link>http://www.thecareergamer.com/pixologic-interview-dragon-age-ii/</link>
		<comments>http://www.thecareergamer.com/pixologic-interview-dragon-age-ii/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 13:48:34 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Dev Walkthroughs]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[Post-Mortems]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Dragon Age II]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Pixologic]]></category>
		<category><![CDATA[post mortem]]></category>

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<p><font face="helvetica" size="2">It wasn&#8217;t but six months ago that Pixologic conducted an interview with the Art team at Bioware on their work for <a href="http://www.pixologic.com/interview/dragon-age/1/" target="_blank"><em>Dragon Age: Origins</em></a>. This time however Pixologic and the team at Bioware in a coordinated effort released this exclusive behind the scenes look at the evolution of art in the Dragon Age series. Not to be missed!. Enjoy!. [<a href="http://www.pixologic.com/interview/dragon-age2/1/" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://dragonage.bioware.com/" target="_blank">Dragon Age II</a><br />
<a href="http://www.bioware.com/" target="_blank">Bioware</a><br />
<a href="http://www.bioware.com/" target="_blank">Pixologic</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/pixologic-interview-dragon-age-origins/" rel="bookmark" class="crp_title">Pixologic interview: Dragon Age Origins</a></li><li><a href="http://www.thecareergamer.com/zbrushcentral-interview-mass-effect-2/" rel="bookmark" class="crp_title">ZBrushCentral Interview &#8212; Mass Effect 2</a></li><li><a href="http://www.thecareergamer.com/dragon-age-origins-sacred-ashes-trailer/" rel="bookmark" class="crp_title">Dragon Age: Origins &#8211; Sacred Ashes Trailer</a></li><li><a href="http://www.thecareergamer.com/dragon-age-game-production-focus/" rel="bookmark" class="crp_title">Dragon Age :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/making-of-dragon-age-2-part-ii/" rel="bookmark" class="crp_title">Making of Dragon Age 2: Part II</a></li></ul></div>]]></content:encoded>
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		<title>Pixologic interview: Dragon Age Origins</title>
		<link>http://www.thecareergamer.com/pixologic-interview-dragon-age-origins/</link>
		<comments>http://www.thecareergamer.com/pixologic-interview-dragon-age-origins/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 13:10:26 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[GameDev Art]]></category>
		<category><![CDATA[Post-Mortems]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Pixologic]]></category>
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<p><font face="helvetica" size="2">In this interview Pixologic spoke with the art team that created the incredible array of characters and creatures in DA:O. Not only have they shared behind-the-scenes images from the game, but they have also provided Pixologic with exclusive presentation videos that are a must see. Enjoy!. [<a href="http://www.pixologic.com/interview/dragon-age/1/" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://dragonage.bioware.com/" target="_blank">Dragon Age: Origins</a><br />
<a href="http://www.bioware.com/" target="_blank">Bioware</a><br />
<a href="http://www.bioware.com/" target="_blank">Pixologic</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/pixologic-interview-dragon-age-ii/" rel="bookmark" class="crp_title">Pixologic Interview: Dragon Age II</a></li><li><a href="http://www.thecareergamer.com/zbrushcentral-interview-mass-effect-2/" rel="bookmark" class="crp_title">ZBrushCentral Interview &#8212; Mass Effect 2</a></li><li><a href="http://www.thecareergamer.com/dragon-age-origins-behind-the-scenes-creatures-animation/" rel="bookmark" class="crp_title">Dragon Age: Origins Behind the Scenes &#8211; Creatures Animation</a></li><li><a href="http://www.thecareergamer.com/dragon-age-game-production-focus/" rel="bookmark" class="crp_title">Dragon Age :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/dragon-age-origins-sacred-ashes-trailer/" rel="bookmark" class="crp_title">Dragon Age: Origins &#8211; Sacred Ashes Trailer</a></li></ul></div>]]></content:encoded>
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		<title>An interview with Darksiders artist Paul Richards</title>
		<link>http://www.thecareergamer.com/an-interview-with-darksiders-artist-paul-richards/</link>
		<comments>http://www.thecareergamer.com/an-interview-with-darksiders-artist-paul-richards/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 17:46:27 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[Darksiders]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Paul Richards]]></category>
		<category><![CDATA[Vigil Games]]></category>

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<p><font face="helvetica" size="2"> CGChannel conducts a video interview with masterful conceptual artist Paul Richards.<br />
If you&#8217;re a fledgling concept artist or even a vet in the industry, this is a must watch. Enjoy! [<a href="http://www.cgchannel.com/2010/02/interview-with-concept-artist-paul-richards/" target="_blank"><font face="helvetica" size="2" color="#dc870e">Watch it in HD</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://darksidersvideogame.com/" target="_blank">Darksiders official site</a><br />
<a href="http://www.vigilgames.com/" target="_blank">Vigil Games</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/darksiders-hero-trailer/" rel="bookmark" class="crp_title">Darksiders Hero trailer</a></li><li><a href="http://www.thecareergamer.com/darksiders-wrath-of-war-cinematic-intro/" rel="bookmark" class="crp_title">Darksiders : Wrath of War cinematic Intro</a></li><li><a href="http://www.thecareergamer.com/be-inspired-episode-002/" rel="bookmark" class="crp_title">Be Inspired! Episode #002</a></li><li><a href="http://www.thecareergamer.com/army-of-two-the-art-of-the-game/" rel="bookmark" class="crp_title">Army of Two: The Art of the game</a></li><li><a href="http://www.thecareergamer.com/battlefield-bad-company-2-game-production-focus/" rel="bookmark" class="crp_title">Battlefield Bad Company 2 ::Game Production Focus</a></li></ul></div>]]></content:encoded>
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		<title>Borderlands :: Game Production Focus</title>
		<link>http://www.thecareergamer.com/borderlands-game-production-focus/</link>
		<comments>http://www.thecareergamer.com/borderlands-game-production-focus/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 17:08:38 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[Post-Mortems]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Brian Martel]]></category>
		<category><![CDATA[cgsociety]]></category>
		<category><![CDATA[Gearbox]]></category>
		<category><![CDATA[interview]]></category>

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<p><font face="helvetica" size="2"> It appears that Borderlands has taken over the gaming press this week &#8211; and rightfully so I might add, the title does look impressive and I&#8217;m quite fond of the art direction.<br />
 If you head over to CGSociety, they&#8217;ve written up a Production focus with Gearbox Art Director of Borderlands, Brian Martel. They discuss the character art and animation style of the game. Nice read and especially eye candy.[<a href="http://features.cgsociety.org/story_custom.php?story_id=5192" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read more</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.borderlandsthegame.com/" target="_blank">Borderlands official site</a><br />
<a href="http://www.gearboxsoftware.com/" target="_blank">Gearbox Software</a></p>
<p></font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/kyle-king/" rel="bookmark" class="crp_title">Kyle King: Borderlands animation show reel</a></li><li><a href="http://www.thecareergamer.com/learn-how-to-become-a-vault-hunter/" rel="bookmark" class="crp_title">Learn how to become a Vault Hunter</a></li><li><a href="http://www.thecareergamer.com/unreal-tournament-iii-production-focus/" rel="bookmark" class="crp_title">Unreal Tournament III: Production Focus</a></li><li><a href="http://www.thecareergamer.com/dragon-age-game-production-focus/" rel="bookmark" class="crp_title">Dragon Age :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/call-of-duty-4-modern-warfare-production-focus/" rel="bookmark" class="crp_title">Call of Duty 4: Modern Warfare &#8211; Production Focus</a></li></ul></div>]]></content:encoded>
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		<title>Learn how to become a Vault Hunter</title>
		<link>http://www.thecareergamer.com/learn-how-to-become-a-vault-hunter/</link>
		<comments>http://www.thecareergamer.com/learn-how-to-become-a-vault-hunter/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 13:03:25 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Dev Walkthroughs]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Gearbox Software]]></category>
		<category><![CDATA[Giant Bomb]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Randy Pitchford]]></category>

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<p><font face="helvetica" size="2"> Giant Bombs&#8217; Jeff Gerstmann has a rather lengthy chat with President of Gearbox Software Randy Pitchford on Borderlands.<br />
Within the 11mins you would learn why and how the turnaround in the visuals occured, the goals and plot of the game and of more  importantance to many of you, the inginuity behind the acclaimed <em>Gear Builder system</em> &#8211; which allows the A.I. to generate more weapons than you would ever have the chance of using. Very informative interview, do take a look.[<a href="http://www.giantbomb.com/news/we-played-borderlands/1590/" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read more</font></a>]</p>
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<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.borderlandsthegame.com/" target="_blank">Borderlands official site</a><br />
<a href="http://www.giantbomb.com/" target="_blank">Giant Bomb</a></p>
<p></font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/motorstorm-arctic-edge-%e2%80%93-behind-the-scenes/" rel="bookmark" class="crp_title">MotorStorm Arctic Edge – Behind the scenes [1-3]</a></li><li><a href="http://www.thecareergamer.com/go-boom-boom-with-giantbomb/" rel="bookmark" class="crp_title">Go boom boom! with GiantBomb</a></li><li><a href="http://www.thecareergamer.com/ea-releases-first-developer-diary-for-skate-3/" rel="bookmark" class="crp_title">EA releases first developer diary for Skate 3</a></li><li><a href="http://www.thecareergamer.com/the-making-of-a-realm-final-fantasy-xiv/" rel="bookmark" class="crp_title">The Making of a Realm [Final Fantasy XIV]</a></li><li><a href="http://www.thecareergamer.com/enlist-in-the-spartan-army/" rel="bookmark" class="crp_title">Enlist in the Spartan Army</a></li></ul></div>]]></content:encoded>
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		<title>Tutorial Board interviews 3D Character Artist Jose Lazaro</title>
		<link>http://www.thecareergamer.com/tutorial-board-interviews-3d-character-artist-jose-lazaro/</link>
		<comments>http://www.thecareergamer.com/tutorial-board-interviews-3d-character-artist-jose-lazaro/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 17:16:59 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[Blitz Game Studios]]></category>
		<category><![CDATA[Dead to Rights]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Tutorial Board]]></category>

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<p><font face="helvetica" size="2"> Tutorial Boards&#8217; Olson Mino interviews Jose Lazaro. Jose is currently a 3D character artist at Blitz Games Studios;  he&#8217;s currently working on Namco Bandai&#8217;s next instalment of the <em><strong>Dead to Rights</strong></em> series.[<a href="http://www.tutorialboard.net/interview-3d-character-artist-blitz-game-studios-jose-lazaro/" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.josemlazaro.com/" target="_blank">Jose Lazaro website</a><br />
<a href="http://www.volatilegames.com/deadtorights/" target="_blank">Dead to Rights: Retribution</a><br />
<a href="http://www.blitzgamesstudios.com/" target="_blank">Blitz Games Studios</a></p>
<p></font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/blitz-games-studio-studio-profile/" rel="bookmark" class="crp_title">Blitz Games Studio :: Studio Profile</a></li><li><a href="http://www.thecareergamer.com/left-4-dead-developer-interview/" rel="bookmark" class="crp_title">Left 4 Dead Developer Interview</a></li><li><a href="http://www.thecareergamer.com/full-weapon-creation-tutorial/" rel="bookmark" class="crp_title">Full Weapon Creation tutorial</a></li><li><a href="http://www.thecareergamer.com/army-of-two-the-art-of-the-game/" rel="bookmark" class="crp_title">Army of Two: The Art of the game</a></li><li><a href="http://www.thecareergamer.com/the-making-of-cursed-pirate/" rel="bookmark" class="crp_title">The Making Of Cursed Pirate</a></li></ul></div>]]></content:encoded>
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		<title>Playing the old like it&#8217;s new again</title>
		<link>http://www.thecareergamer.com/playing-the-old-like-its-new-again/</link>
		<comments>http://www.thecareergamer.com/playing-the-old-like-its-new-again/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 14:32:30 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[Good old games]]></category>
		<category><![CDATA[interview]]></category>

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<p><font face="helvetica" size="2"> There&#8217;s nothing like a piece of nostalgia (especially on bright summer Friday) to stir up old memories of why you do the things you do today. I like most have very fond memories of classic games from back in the day that brought more to the table with limited budgets and resources than we do today, and still the devs managed to produce lengthy engaging games that become instant classics. A couple of my favourite PC games series of all time was encapsulated by story, adventure and intrigue; <strong><em>Quest for Glory</em></strong> and <strong><em>Fallout</em></strong>, I do believe we have to be reacquainted once again. </p>
<p>Enough about me, here&#8217;s the real story &#8211; Chris Remo of Gamasutra recently interviewed <strong><em>Good Old Games</em></strong>&#8216; Adam Oldakowski on the effects of selling PC classics today.[<a href="http://www.gamasutra.com/php-bin/news_index.php?story=24462" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.gog.com" target="_blank">Good Old Games</a><br />
<a href="http://www.gamasutra.com/" target="_blank">Gamasutra</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/nine-paths-to-indie-game-greatness/" rel="bookmark" class="crp_title">Nine Paths To Indie Game Greatness</a></li><li><a href="http://www.thecareergamer.com/back-in-space-bioware-on-mass-effect-2/" rel="bookmark" class="crp_title">Back In Space: BioWare On Mass Effect 2</a></li><li><a href="http://www.thecareergamer.com/30-commercial-games-released-for-free/" rel="bookmark" class="crp_title">30 commercial games released for FREE!</a></li><li><a href="http://www.thecareergamer.com/the-13-basic-principles-of-gameplay-design/" rel="bookmark" class="crp_title">The 13 Basic Principles of Gameplay Design</a></li><li><a href="http://www.thecareergamer.com/postmortem-bioshock/" rel="bookmark" class="crp_title">Postmortem: BioShock</a></li></ul></div>]]></content:encoded>
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