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CGSociety’s Peter Rizkalla speaks with Arcade Berg – Game Designer at People Can Fly on his thought process behind the new IP Bulletstorm, and just what he hopes gamers will...
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CGSociety’s latest Game Focus, takes a look at Warner Bros Interactive Entertainment, Snowblind and Phil Straub on how they approached the Visual Beats of their new Lord of the Rings:...
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In CGSociety’s latest Production Focus, Peter Rizkalla visited the Epic Games studio to gather intelligence from Lead Artist Wyneth Johnson on the production of ‘Gears of War 3′ . Enjoy!.[Read...
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CGSociety goes behind the portal and speaks with Project Lead Josh Weier and two other talented Valve artists as they describe their process for Portal 2. Enjoy!. [Read the article]
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CGSociety speaks to one of the more prolific artists in the field of character design and concept art, and not to mention a personal favorite of mine for sometime now....
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Acting Art Director Jonathan Jacques-BelletĂȘte of Edios Montreal recently spoke with the team at CGSociety on the Art Direction used for the hotly anticipated title Deus Ex: Human Revolution. Read...
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Axis Animation and Seed Studios recently spoke with CGSociety about their successful production for the ‘Under Siege’ trailer. Very strong Art design and direction here, a must see. Enjoy!. [Read...
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Get your day started off right with CGSociety’s latest and very informative Game Production Focus on ‘Brink’ – a classic first person shooter from the minds of Splash Damage and...
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Having finally picked up Dragon Age: Origins last week, I have to say I haven’t had this much fun since Demon’s Souls, which makes the latest Game Production Focus from...