Seamless Texturing using 3dsMax Render to Texture

Seamless Texturing using 3dsMax Render to Texture

While we wait anxiously to play with 3ds Max’s 2011 improved viewport canvas, here’s a relatively easy way to paint out seams using 3dsMax’s render to texture tools and Photoshop’s hidden gem the Patch Tool. I know it’s not the most elegant of techniques, but it gets the job done. Enjoy! And if you have any questions or requests be sure to leave a comment. [Watch in glorious HD]

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About the Author

Tito A. Belgrave is currently employed as a Character Artist at Ubisoft Toronto. He's also an avid freelance game journalist.