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Creating Tileable Textures in ZBrush
In this latest video courtesy of Eat3D, watch as Andy Davies expertly creates a realistic tileable texture within Zbrush. This is a must for environment artist. Learn & Enjoy! [Tileable... -
Steve Jubinville – character artist
Artist extraordinaire Steve Jubinville did a major update to his online portfolio recently. If you’re in need of an injection of inspiration today, this is it. Enjoy! And be sure... -
Portal 2 :: Game Production Focus
CGSociety goes behind the portal and speaks with Project Lead Josh Weier and two other talented Valve artists as they describe their process for Portal 2. Enjoy!. [Read the article] -
F.3.A.R Art Dump
Peter Kojesta of Exis Interactive recently posted quite a large art dump of some 220 art assets created for Day 1 Studios F.3.A.R. Enjoy!. [Inspiration this way] -
Gnomon: Environment Modeling for Games with Nate Stevens
The Gnomon Workshop releases Environment Modeling for Games hosted by Respawn Entertainment’s Nate Stevens. Nate explains and shows the process by which a piece of concept art is interpreted and... -
Pixologic releases Sculptris Alpha 6
Pixologic announced today the long awaited update for their now free-form sculpting application Sculptris. New functionality includes support for Mac OS X and the GoZ bridge. Enjoy!. [Get sculpting] -
Advanced Shading and Lighting for Mobile platforms
Madfinger games utilizes the renowned Unity engine to raise the bar on Mobile/Console gaming. Check out the below video on the newest iteration “Light Probes”, coming to Unity 3.5. Enjoy.... -
Atari announces Gammaworld
Announced at E3 2011, Gammaworld will be Atari’s 2nd venture with Toronto based studio Bedlam Games. The title is set to be released on XBLA/PSN/PC and is currently in the... -
Tutorial: Pre-Rendered Fur Tiles for Texturing
Benjamin Leary generously provides a pretty slick tutorial on how to effectively use pre-rendered fur tiles for texturing your creations! Learn & enjoy. [Learn how]











