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	<title>The Career Gamer</title>
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		<title>Create a stylish zipper with ease</title>
		<link>http://www.thecareergamer.com/create-a-stylish-zipper-with-ease/</link>
		<comments>http://www.thecareergamer.com/create-a-stylish-zipper-with-ease/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 12:21:10 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Resources / Tutorials]]></category>
		<category><![CDATA[cat woman]]></category>
		<category><![CDATA[Jaco Herbst]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[zipper]]></category>

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One of the greatest things about online community challenges is the wealth of information...]]></description>
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<p><font face="helvetica" size="2">One of the greatest things about online community challenges is the wealth of information you gain throughout. Case in point, challenger Jaco Herbst was asked how he made the stylish zipper for his catwoman entry, he replied with the following. Learn and enjoy! [<a href="http://www.gameartisans.org/forums/showpost.php?p=225140&#038;postcount=23" target="_blank"><font face="helvetica" size="2" color="#dc870e">Learn it from the thread</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://jaco.carbonmade.com" target="_blank">Online portfolio</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/comicon-2010-entered-standby/" rel="bookmark" class="crp_title">Comicon 2010 entered&#8230;standby</a></li><li><a href="http://www.thecareergamer.com/modeling-a-sweet-pair-of-kicks/" rel="bookmark" class="crp_title">Modeling a sweet pair of kicks</a></li><li><a href="http://www.thecareergamer.com/the-reel-test-%e2%80%93-part-i-getting-the-job/" rel="bookmark" class="crp_title">The Reel test &#8216; Part I [Getting the job]</a></li><li><a href="http://www.thecareergamer.com/full-weapon-creation-tutorial/" rel="bookmark" class="crp_title">Full Weapon Creation tutorial</a></li><li><a href="http://www.thecareergamer.com/organizing-your-game-design-thoughts-with-a-gdd/" rel="bookmark" class="crp_title">Organizing your game design thoughts with a GDD</a></li></ul></div>]]></content:encoded>
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		<title>Comicon 2010 entered&#8230;standby</title>
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		<comments>http://www.thecareergamer.com/comicon-2010-entered-standby/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 11:04:30 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[GameDev Art]]></category>
		<category><![CDATA[General]]></category>

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It&#8217;s been many years since I&#8217;ve entered an online challenge&#8230; let&#8217;s see if I...]]></description>
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<p><font face="helvetica" size="2">It&#8217;s been many years since I&#8217;ve entered an online challenge&#8230; let&#8217;s see if I can get &#8216;er dun. I&#8217;ve chosen<em> &#8216;The Comedian&#8217;,</em> this should be fun. [<a href="http://www.gameartisans.org/forums/showthread.php?t=16350" target="_blank"><font face="helvetica" size="2" color="#dc870e">Follow my thread, or join in the fun yourself</font></a>]</p>
<p><font face="helvetica" size="2">In addition, I&#8217;ve recently revamped my online portfolio. The site will be updated on a regular basis as I complete pieces and NDA&#8217;s lift. Click the image below or use the menu bar above. Have a kicking long weekend!<br />
<a href="http://tbelgrave.thecareergamer.com" target="_blank"><img src="http://www.thecareergamer.com/wp-content/uploads/2010/09/portfolio_link.jpg" alt="" title="portfolio_link" width="614" height="250" class="aligncenter size-full wp-image-2342" /></a></font></p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://tbelgrave.thecareergamer.com" target="_blank">My online portfolio</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/create-a-stylish-zipper-with-ease/" rel="bookmark" class="crp_title">Create a stylish zipper with ease</a></li><li><a href="http://www.thecareergamer.com/new-light-and-airy-look/" rel="bookmark" class="crp_title">New light and &#8216;airy&#8217; look</a></li><li><a href="http://www.thecareergamer.com/50-most-memorable-gaming-moments/" rel="bookmark" class="crp_title">50 most memorable gaming moments</a></li><li><a href="http://www.thecareergamer.com/around-the-web-6/" rel="bookmark" class="crp_title">-[Around the web #6]-</a></li><li><a href="http://www.thecareergamer.com/building-helms-deep-in-udk/" rel="bookmark" class="crp_title">Building Helm&#8217;s Deep in UDK</a></li></ul></div>]]></content:encoded>
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		<title>Building Helm&#8217;s Deep in UDK</title>
		<link>http://www.thecareergamer.com/building-helms-deep-in-udk/</link>
		<comments>http://www.thecareergamer.com/building-helms-deep-in-udk/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 07:31:01 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Post-Mortems]]></category>
		<category><![CDATA[Resources / Tutorials]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Vincent “ParoXum” Mayeur]]></category>

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<p><font face="helvetica" size="2">For all the environment artists heed this post, if you&#8217;re in need of some kick-ass inspiration to get your week off to a great start, you&#8217;ll need grab your favorite brew, and read this brief but informative Q/A on how Vincent Mayeur re-created a stunning replica of Helm&#8217;s Deep in UDK. And once you&#8217;re finished head to the thread for some serious eye-candy. Enjoy! [<a href="http://www.polycount.com/2010/08/26/building-helms-deep/" target="_blank"><font face="helvetica" size="2" color="#dc870e">Via Polycount</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.polycount.com/forum/showthread.php?t=74720" target="_blank">Follow the thread</a><br />
<a href="http://www.mayvin.be/" target="_blank">Vincent Mayeur portfolio</a><br />
</font></p>
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		<title>Creating kicking materials with Philip Klevestav</title>
		<link>http://www.thecareergamer.com/creating-kicking-materials-with-philip-klevestav/</link>
		<comments>http://www.thecareergamer.com/creating-kicking-materials-with-philip-klevestav/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 07:28:10 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Resources / Tutorials]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Philip Klevestav]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[tutorials]]></category>
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Start your week off by kicking up your stone, wood, metal textures and assets...]]></description>
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<p><font face="helvetica" size="2">Start your week off by kicking up your stone, wood, metal textures and assets up a few notches with this incredibly detailed batch of tutorials by Philip Klevestav. Some really solid art and techniques here, enjoy! [<a href="http://www.philipk.net/tutorials/materials/materials.html" target="_blank"><font face="helvetica" size="2" color="#dc870e">Take your assets to the next level</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.philipk.net/" target="_blank">Philip Klevestav site</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/section-8-game-production-focus/" rel="bookmark" class="crp_title">Section 8 :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/the-world-of-alex-galuzin-level-designer/" rel="bookmark" class="crp_title">The World of Alex Galuzin &#8211; Level Designer</a></li><li><a href="http://www.thecareergamer.com/create-a-video-game-dumpster-the-complete-current-gen-workflow/" rel="bookmark" class="crp_title">Create a Video Game Dumpster: The Complete Current-Gen Workflow</a></li><li><a href="http://www.thecareergamer.com/tutorial-hand-painted-wood-planks/" rel="bookmark" class="crp_title">Tutorial: Hand painted wood planks</a></li><li><a href="http://www.thecareergamer.com/softimage-xsi-case-study-metal-gear-solid-4/" rel="bookmark" class="crp_title">Softimage XSI Case study: Metal Gear Solid 4</a></li></ul></div>]]></content:encoded>
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		<title>Eat3d releases UDK 2 &#8211; Creating Cinematics &amp; Environmental Effects</title>
		<link>http://www.thecareergamer.com/eat3d-releases-udk-2-creating-cinematics-environmental-effects/</link>
		<comments>http://www.thecareergamer.com/eat3d-releases-udk-2-creating-cinematics-environmental-effects/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 07:10:07 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Resources / Tutorials]]></category>
		<category><![CDATA[cinematics]]></category>
		<category><![CDATA[eat3d]]></category>
		<category><![CDATA[Sjoerd “Hourences” De Jong]]></category>
		<category><![CDATA[UDK]]></category>

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Eat3d releases UDK 2 &#8211; Creating Cinematics &#038; Environmental Effects hosted by Sjoerd “Hourences”...]]></description>
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<p><font face="verdana" size="2">Eat3d releases <em>UDK 2 &#8211; Creating Cinematics &#038; Environmental Effects</em> hosted by <em>Sjoerd “Hourences” De Jong</em>. Learn how to create an entire in-game cinematic from beginning to end the right way. Learn &#038; Enjoy! [<a href="http://eat3d.com/udk_cinematics" target="_blank"><font face="helvetica" size="2" color="#dc870e">More info on this DVD</font></a>]</p>
<p><face="verdana" size="2"><strong>Related Links:</strong><br />
<a href="http://eat3d.com/" target="_blank">Eat3d</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/eat3d-releases-constructing-a-character-for-next-gen-games/" rel="bookmark" class="crp_title">Eat3D releases &#8220;Constructing A Character For Next-Gen Games&#8221;</a></li><li><a href="http://www.thecareergamer.com/eat3d-releases-skinning-a-low-res-character-for-animation/" rel="bookmark" class="crp_title">Eat3D releases &#8220;Skinning A Low-Res Character For Animation&#8221;</a></li><li><a href="http://www.thecareergamer.com/unreal-development-kit-an-introduction-and-application/" rel="bookmark" class="crp_title">Unreal Development Kit &#8211; An Introduction and Application</a></li><li><a href="http://www.thecareergamer.com/eat3d-releases-zbrush-3-5-character-production-dvd/" rel="bookmark" class="crp_title">Eat3D releases ZBrush 3.5 &#8211; Character Production DVD</a></li><li><a href="http://www.thecareergamer.com/and-introduction-to-unreal-kismet/" rel="bookmark" class="crp_title">An introduction to Unreal Kismet</a></li></ul></div>]]></content:encoded>
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		<title>Billions :: Game Production Focus</title>
		<link>http://www.thecareergamer.com/billions-game-production-focus/</link>
		<comments>http://www.thecareergamer.com/billions-game-production-focus/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 17:00:20 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
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From the creative minds of 3DVIA and Zoink Games comes Billions&#8216;, a fun, quirky...]]></description>
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<p><font face="helvetica" size="2">From the creative minds of 3DVIA and Zoink Games comes <em>Billions</em>&#8216;, a fun, quirky and not to mention colorful facebook game that&#8217;s making a name for itself. In this brief behind the scenes look, CGSociety gets into the nitty-gritty as to why Billions has become a big hit. Enjoy!. [<a href="http://features.cgsociety.org/story_custom.php?story_id=5841" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.3dvia.com/" target="_blank">3DVIA</a><br />
<a href="http://apps.facebook.com/playbillions/" target="_blank">Billions on Facebook </a><br />
<a href="http://www.zoinkgames.com/" target="_blank">Zoink Games</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/left-4-dead-2-game-production-focus/" rel="bookmark" class="crp_title">Left 4 Dead 2 :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/section-8-game-production-focus/" rel="bookmark" class="crp_title">Section 8 :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/dantes-inferno-game-production-focus/" rel="bookmark" class="crp_title">Dante&#8217;s Inferno :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/dragon-age-game-production-focus/" rel="bookmark" class="crp_title">Dragon Age :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/killzone-2-production-focus/" rel="bookmark" class="crp_title">Killzone 2: Production Focus</a></li></ul></div>]]></content:encoded>
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		<title>The Making of a Realm [Final Fantasy XIV]</title>
		<link>http://www.thecareergamer.com/the-making-of-a-realm-final-fantasy-xiv/</link>
		<comments>http://www.thecareergamer.com/the-making-of-a-realm-final-fantasy-xiv/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 17:09:26 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[GameDev Art]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Square Enix]]></category>

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A colleague passed this on to me this morning and being a character nut,...]]></description>
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<p><font face="helvetica" size="2">A colleague passed this on to me this morning and being a character nut, I just had to return the favor to you. Some really interesting stuff here, enjoy! [<a href="http://www.youtube.com/watch?v=ZxBol-NJFuA&#038;feature=player_embedded" target="_blank"><font face="helvetica" size="2" color="#dc870e">Watch the series in Glorious HD</font></a>]</p>
<p><font color="#fffff">nada</font><br />
Eorzea ― The Making of a Realm #1<br />
<object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/ZxBol-NJFuA?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZxBol-NJFuA?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>
<p>Eorzea ― The Making of a Realm #2<br />
<object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/DEybd106bBU?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DEybd106bBU?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>
<p>Eorzea ― The Making of a Realm #3<br />
<object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/wc0ilSksWBQ?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wc0ilSksWBQ?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.finalfantasyxiv.com/" target="_blank">Official site</a><br />
<a href="http://www.square-enix.com/na/" target="_blank">Square Enix</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/gaming-stereotypes-part-2/" rel="bookmark" class="crp_title">Gaming Stereotypes &#8211; Part 2</a></li><li><a href="http://www.thecareergamer.com/busting-up-gaming-stereotypes-week-6-buddy-system/" rel="bookmark" class="crp_title">Busting up gaming stereotypes week 6 (Buddy System)</a></li><li><a href="http://www.thecareergamer.com/five-new-shank-e3-screenshots/" rel="bookmark" class="crp_title">Five new Shank e3 screenshots</a></li><li><a href="http://www.thecareergamer.com/rayman-origins-trailer/" rel="bookmark" class="crp_title">Rayman Origins trailer</a></li><li><a href="http://www.thecareergamer.com/happy-easter/" rel="bookmark" class="crp_title">Happy Easter!</a></li></ul></div>]]></content:encoded>
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		<title>High-res Blur Cinematic screens from various projects</title>
		<link>http://www.thecareergamer.com/high-res-blur-cinematic-screens-from-various-projects/</link>
		<comments>http://www.thecareergamer.com/high-res-blur-cinematic-screens-from-various-projects/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 17:09:48 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[Blur]]></category>
		<category><![CDATA[Kevin Margo]]></category>
		<category><![CDATA[Knight's Contract]]></category>

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Blur Studios has undoubtedly become the hero of game cinematics, and their style and...]]></description>
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<p><font face="helvetica" size="2">Blur Studios has undoubtedly become the hero of game cinematics, and their style and polish have become instantly recognizable.<br />
After watching the latest &#8216;<em>Knight&#8217;s Contract</em>&#8216; game cinematic I had to settle my curiosity and make sure this was Blur&#8217;s latest foray, and through my search I stumbled across the homepage of Blur CG Supervisor &#8216;<em>Kevin Margo</em>&#8216;. If you&#8217;re a fan of Blur&#8217;s work, you will want to visit his website&#8230; like now&#8230; Enjoy! [<a href="http://2009.kevinmargo.com/?page_id=355" target="_blank"><font face="helvetica" size="2" color="#dc870e">High-res goodness this way</font></a>]</p>
<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/xJNvyzc4Oaw?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xJNvyzc4Oaw?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.blur.com" target="_blank">Blur Studios</a><br />
<a href="http://2009.kevinmargo.com/" target="_blank">Kevin Margo</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/the-making-of-a-realm-final-fantasy-xiv/" rel="bookmark" class="crp_title">The Making of a Realm [Final Fantasy XIV]</a></li><li><a href="http://www.thecareergamer.com/five-new-shank-e3-screenshots/" rel="bookmark" class="crp_title">Five new Shank e3 screenshots</a></li><li><a href="http://www.thecareergamer.com/gaming-stereotypes-part-2/" rel="bookmark" class="crp_title">Gaming Stereotypes &#8211; Part 2</a></li><li><a href="http://www.thecareergamer.com/busting-up-gaming-stereotypes-week-6-buddy-system/" rel="bookmark" class="crp_title">Busting up gaming stereotypes week 6 (Buddy System)</a></li><li><a href="http://www.thecareergamer.com/tcg-just-cause-2-demo-preview/" rel="bookmark" class="crp_title">TCG: Just Cause 2 demo preview</a></li></ul></div>]]></content:encoded>
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		<title>Realistic Surface Anatomy with Cesar Dacol Jr.</title>
		<link>http://www.thecareergamer.com/realistic-surface-anatomy-with-cesar-dacol-jr/</link>
		<comments>http://www.thecareergamer.com/realistic-surface-anatomy-with-cesar-dacol-jr/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 09:52:38 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Resources / Tutorials]]></category>
		<category><![CDATA[Cesar Dacol Jr.]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[Zbrush]]></category>

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This week The Gnomon Workshop announces the release of Realistic Surface Anatomy with Cesar...]]></description>
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<p><font face="helvetica" size="2">This week The Gnomon Workshop announces the release of <em>Realistic Surface Anatomy with Cesar Dacol Jr.</em>.In this DVD Cesar Dacol Jr. unlocks the secrets that he uses in the feature film industry. He will navigate you through the processes of internal and external forces that cause wrinkles. You will never look at a wrinkle the same way as you explore compression zones, anchor points, tissue composition and external elements in your design. Learn and enjoy! [<a href="http://www.thegnomonworkshop.com/store/product/891/" target="_blank"><font face="helvetica" size="2" color="#dc870e">Learn more</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.thegnomonworkshop.com/" target="_blank">The Gnomon Workshop</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/introduction-to-animal-anatomy-with-marshall-vandruff/" rel="bookmark" class="crp_title">Introduction to Animal Anatomy with Marshall Vandruff</a></li><li><a href="http://www.thecareergamer.com/introduction-to-character-modeling-with-mark-dedecker/" rel="bookmark" class="crp_title">Introduction to Character Modeling with Mark Dedecker</a></li><li><a href="http://www.thecareergamer.com/the-gnomon-workshop-releases-two-new-dvds/" rel="bookmark" class="crp_title">The Gnomon Workshop releases two new dvds</a></li><li><a href="http://www.thecareergamer.com/gnomon-workshop-release-creative-character-design-techniques-with-neville-page/" rel="bookmark" class="crp_title">Gnomon Workshop releases Creative Character Design Techniques with Neville Page</a></li><li><a href="http://www.thecareergamer.com/james-hawkins-gears-of-war-creature-design-dvd/" rel="bookmark" class="crp_title">James Hawkins: Gears of War creature design dvd</a></li></ul></div>]]></content:encoded>
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		<title>Wrapit Released!</title>
		<link>http://www.thecareergamer.com/wrapit-released/</link>
		<comments>http://www.thecareergamer.com/wrapit-released/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 10:13:08 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Resources / Tutorials]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Matt Clark]]></category>
		<category><![CDATA[Topology]]></category>
		<category><![CDATA[Wrapit]]></category>

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Although I&#8217;m an avid user of Topogun, I have to give it up to...]]></description>
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<p><font face="verdana" size="2">Although I&#8217;m an avid user of Topogun, I have to give it up to fellow artist Matt Clark for releasing <em>&#8220;Wrapit&#8221;</em>, a re-topology tool built for 3dsMax that can and will give Topogun and other like re-topology tools a good run for their money. Check it out for yourself. Enjoy! [<a href="http://matt-clark.co.uk/wrapit/" target="_blank"><font face="helvetica" size="2" color="#dc870e">More info on this plugin</font></a>]</p>
<p><face="verdana" size="2"><strong>Related Links:</strong><br />
<a href="http://matt-clark.co.uk/wrapit/pic.php?o=170" target="_blank">Wrapit</a><br />
<a href="http://matt-clark.co.uk/" target="_blank">Matt Clark</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/the-13-basic-principles-of-gameplay-design/" rel="bookmark" class="crp_title">The 13 Basic Principles of Gameplay Design</a></li><li><a href="http://www.thecareergamer.com/the-bourne-conspiracy-behind-the-scenes/" rel="bookmark" class="crp_title">The Bourne Conspiracy Behind the Scenes</a></li><li><a href="http://www.thecareergamer.com/making-of-%e2%80%9clinger-in-shadows%e2%80%9d/" rel="bookmark" class="crp_title">Making of &#8216;Linger In Shadows&#8217;</a></li><li><a href="http://www.thecareergamer.com/prototype-opening-cinematic/" rel="bookmark" class="crp_title">Prototype opening cinematic</a></li><li><a href="http://www.thecareergamer.com/creating-wolverine-by-ian-joyner-part-1/" rel="bookmark" class="crp_title">Creating Wolverine by Ian Joyner [Part 1]</a></li></ul></div>]]></content:encoded>
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