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		<title>Daz 3D offers up software suite for Free!</title>
		<link>http://www.thecareergamer.com/daz-3d-offers-up-software-suite-for-free/</link>
		<comments>http://www.thecareergamer.com/daz-3d-offers-up-software-suite-for-free/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 15:56:39 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[General]]></category>

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<p><font face="helvetica" size="2">Daz 3D has offered up an entire suite of their 3D software &#8211; retailing for a combined value of $800, this is the first time in the company&#8217;s history to offer such a deal.  Even if you&#8217;re not too fond of the software, do yourself a favor and head over to the <a href="http://www.daz3d.com" target="_blank">Daz 3D</a> website before <em><strong>February 29, 2012</strong></em> to grab your free fully functioning software. Enjoy! It&#8217;s Free! <br />[<a href="http://www.daz3d.com/i/3d/free-3d-software-overview?home_5_btn=start" target="_blank"><font face="helvetica" size="2" color="#dc870e">Get the suite</font></a>]</p>
<div align="center"><a href="http://www.thecareergamer.com/forums/index.php?topic=18.0"><img src="http://www.thecareergamer.com/wp-content/uploads/2011/10/discussButton.png" width="198" height="33" /></a></div>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.daz3d.com/" target="_blank">Daz 3D</a></p>
<p></font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/creating-realistic-glass-in-cryengine-3-sdk-free-video/" rel="bookmark" class="crp_title">Creating Realistic Glass In CryEngine 3 SDK &#8211; Free video</a></li><li><a href="http://www.thecareergamer.com/xnormal-overview-with-andy-davies/" rel="bookmark" class="crp_title">xNormal Overview with Andy Davies</a></li><li><a href="http://www.thecareergamer.com/new-dtlabs-sneak-peek-modeling-a-female-hero-in-zbrush-4/" rel="bookmark" class="crp_title">New DTLabs Sneak Peek: Modeling a Female Hero in ZBrush 4</a></li><li><a href="http://www.thecareergamer.com/the-last-stand-union-city/" rel="bookmark" class="crp_title">The Last Stand: Union City</a></li><li><a href="http://www.thecareergamer.com/30-commercial-games-released-for-free/" rel="bookmark" class="crp_title">30 commercial games released for FREE!</a></li></ul></div>]]></content:encoded>
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		<title>Bulletstorm:: Game Production Focus</title>
		<link>http://www.thecareergamer.com/bulletstorm-game-production-focus/</link>
		<comments>http://www.thecareergamer.com/bulletstorm-game-production-focus/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 13:39:15 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Onsite by TCG]]]></category>
		<category><![CDATA[Post-Mortems]]></category>
		<category><![CDATA[Arcade Berg]]></category>
		<category><![CDATA[BulletStorm]]></category>
		<category><![CDATA[cgsociety]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[People Can Fly]]></category>

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<p><font face="helvetica" size="2">CGSociety&#8217;s Peter Rizkalla speaks with Arcade Berg &#8211; Game Designer at <em>People Can Fly</em> on his thought process behind the new IP Bulletstorm, and just what he hopes gamers will take away from the title. Enjoy!.[<a href="http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/bulletstorm1" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.bulletstorm.com/" target="_blank">Bulletstorm</a><br />
<a href="http://www.epicgames.com/" target="_blank">Epic Games</a><br />
<a href="http://www.ea.com/" target="_blank">Electronic Arts</a><br />
<a href="http://www.peoplecanfly.com/" target="_blank">People Can Fly</a><br />
</font></p>
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		<title>Gears of War: Raam&#8217;s Shadow Environment Work</title>
		<link>http://www.thecareergamer.com/gears-of-war-raams-shadow-environment-work/</link>
		<comments>http://www.thecareergamer.com/gears-of-war-raams-shadow-environment-work/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 04:42:24 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War 3]]></category>
		<category><![CDATA[Paul Svoboda]]></category>
		<category><![CDATA[Raam’s Shadow]]></category>

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<p><font face="helvetica" size="2">On the heels of the newly released Gears of War 3 DLC, Paul Svoboda shows what he&#8217;s made of by posting an art dump of his work done on Raam’s Shadow. As a sidebar, take note that a majority of his work shown here was done as an intern for the studio &#8211; wow!. Enjoy!.   <br />[<a href="http://www.polycount.com/forum/showthread.php?t=93485" target="_blank"><font face="helvetica" size="2" color="#dc870e">Paul Svoboda's thread</font></a>]</p>
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<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://paulsvoboda.net/" target="_blank">Paul Svoboda</a><br />
<a href="http://gearsofwar.xbox.com/" target="_blank">Gears of War 3</a><br />
<a href="http://www.epicgames.com/" target="_blank">Epic Games</a></p>
<p></font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/gears-of-war-3-game-production-focus/" rel="bookmark" class="crp_title">Gears of War 3 :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/intense-gears-of-war-3-art-dump/" rel="bookmark" class="crp_title">Intense Gears of War 3 art dump</a></li><li><a href="http://www.thecareergamer.com/gears-of-war-2-behind-the-scenes/" rel="bookmark" class="crp_title">Gears of War 2 &#8211; Behind The Scenes</a></li><li><a href="http://www.thecareergamer.com/zbrush-central-interview-epic-games/" rel="bookmark" class="crp_title">Zbrush Central Interview: Epic Games</a></li><li><a href="http://www.thecareergamer.com/new-imagery-from-gears-of-war-2/" rel="bookmark" class="crp_title">New imagery from Gears of War 2</a></li></ul></div>]]></content:encoded>
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		<title>Lord of the Rings: War in the North :: Game Focus</title>
		<link>http://www.thecareergamer.com/lord-of-the-rings-war-in-the-north-game-focus/</link>
		<comments>http://www.thecareergamer.com/lord-of-the-rings-war-in-the-north-game-focus/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 04:33:34 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[Post-Mortems]]></category>
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		<category><![CDATA[Lord of the Rings: War in the North]]></category>
		<category><![CDATA[post mortem]]></category>
		<category><![CDATA[Snowblind Studios]]></category>
		<category><![CDATA[Warner Bros]]></category>

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<p><font face="helvetica" size="2">CGSociety&#8217;s latest Game Focus, takes a look at Warner Bros Interactive Entertainment, Snowblind and Phil Straub on how they approached the Visual Beats of their new <em>Lord of the Rings: War of the North</em> title. Enjoy!.[<a href="http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_lord_of_the_rings_war_in_the_north" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
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<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.warinthenorth.com/index.php" target="_blank">Lord of the Rings: War in the North</a><br />
<a href="http://www.wbie.com/" target="_blank">Warner Bros Interactive Entertainment</a><br />
<a href="http://www.snowblindstudios.com/" target="_blank">Snowblind Studios</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/gears-of-war-3-game-production-focus/" rel="bookmark" class="crp_title">Gears of War 3 :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/bulletstorm-game-production-focus/" rel="bookmark" class="crp_title">Bulletstorm:: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/the-last-stand-union-city/" rel="bookmark" class="crp_title">The Last Stand: Union City</a></li><li><a href="http://www.thecareergamer.com/uncharted-3-behind-the-screen/" rel="bookmark" class="crp_title">Uncharted 3: Behind the screen</a></li><li><a href="http://www.thecareergamer.com/uncharted-3-launch-trailer/" rel="bookmark" class="crp_title">UNCHARTED 3 Launch Trailer</a></li></ul></div>]]></content:encoded>
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		<title>Uncharted 3: Behind the screen</title>
		<link>http://www.thecareergamer.com/uncharted-3-behind-the-screen/</link>
		<comments>http://www.thecareergamer.com/uncharted-3-behind-the-screen/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 23:44:15 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[Game Articles [Offsite]]]></category>
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		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[Sze Jones]]></category>
		<category><![CDATA[Uncharted 3: Drake's Deception]]></category>

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<p><font face="helvetica" size="2">Autodesk &#8220;Area&#8221; interviews Naughty Dog artists Hanno Hagedorn, Sze Jones, Christopher Desse and Inkyo Lee on the incredible work they did on Uncharted 3: Drake&#8217;s Deception. Aside from the fact that there&#8217;s plenty of high-res pics to drool over, this is a definite must read for all. Enjoy! <img src='http://www.thecareergamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .[<a href="http://area.autodesk.com/inhouse/bts/uncharted_3_with_naughty_dog" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the interview</font></a>]</p>
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<p></p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.naughtydog.com/" target="_blank">Naughty Dog</a><br />
<a href="http://us.playstation.com/games-and-media/games/uncharted-3-drakes-deception-ps3.html" target="_blank">Uncharted 3: Drake&#8217;s Deception</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/uncharted-3-launch-trailer/" rel="bookmark" class="crp_title">UNCHARTED 3 Launch Trailer</a></li><li><a href="http://www.thecareergamer.com/uncharted-3-drakes-deception-behind-the-scenes-part-1/" rel="bookmark" class="crp_title">Uncharted 3: Drake&#8217;s Deception &#8220;behind the scenes part 1&#8243;</a></li><li><a href="http://www.thecareergamer.com/making-of-uncharted-drakes-fortune/" rel="bookmark" class="crp_title">Making of Uncharted: Drake&#8217;s Fortune</a></li><li><a href="http://www.thecareergamer.com/the-art-of-uncharted-2-among-thieves%e2%84%a2/" rel="bookmark" class="crp_title">The Art of UNCHARTED 2: Among Thieves™</a></li><li><a href="http://www.thecareergamer.com/224/" rel="bookmark" class="crp_title">The Uncharted art of Rich Diamant</a></li></ul></div>]]></content:encoded>
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		<title>Ubisoft Toronto :: Studio Profile</title>
		<link>http://www.thecareergamer.com/ubisoft-toronto-studio-profile/</link>
		<comments>http://www.thecareergamer.com/ubisoft-toronto-studio-profile/#comments</comments>
		<pubDate>Sat, 26 Nov 2011 00:10:06 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>

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<p><font face="helvetica" size="2">CGSociety speaks with Managing Director Jade Raymond and Art Director Scott Lee on their clear philosophies on what makes a good game team and the practice of creation within the walls of the new Ubisoft Toronto studio. Enjoy!.[<a href="http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/game_players" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the full article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://toronto.ubisoft.com/" target="_blank">Ubisoft Toronto</a><br />
<a href="http://en.wikipedia.org/wiki/Jade_Raymond" target="_blank">Jade Raymond</a><br />
<a href="http://scottlee.shawwebspace.ca/" target="_blank">Scott Lee</a><br />
<a href="http://splintercell.us.ubi.com/conviction/" target="_blank">Splinter Cell: Conviction</a></p>
<p></font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/the-making-of-splinter-cell-conviction/" rel="bookmark" class="crp_title">The making of Splinter Cell: Conviction</a></li><li><a href="http://www.thecareergamer.com/splinter-cell-conviction-art-of-the-game-part-1-5/" rel="bookmark" class="crp_title">Splinter Cell: Conviction: Art of the Game Part 1 of 5</a></li><li><a href="http://www.thecareergamer.com/splinter-cell-conviction-launch-trailer/" rel="bookmark" class="crp_title">Splinter Cell Conviction &#8211; Launch Trailer</a></li><li><a href="http://www.thecareergamer.com/beyond-good-and-evil-makes-a-return/" rel="bookmark" class="crp_title">Beyond Good and Evil makes a return</a></li><li><a href="http://www.thecareergamer.com/ubisoft-surprises-e3-audiences-with-new-ip/" rel="bookmark" class="crp_title">Ubisoft surprises e3 audiences with new IP</a></li></ul></div>]]></content:encoded>
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		<title>Intense Gears of War 3 art dump</title>
		<link>http://www.thecareergamer.com/intense-gears-of-war-3-art-dump/</link>
		<comments>http://www.thecareergamer.com/intense-gears-of-war-3-art-dump/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 00:34:50 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War 3]]></category>
		<category><![CDATA[Kevin Johnstone]]></category>
		<category><![CDATA[Michael Kime]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.thecareergamer.com/?p=2743</guid>
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<p><font face="helvetica" size="2">Guided by the skillful Art Direction of Chis Perna and the masterful concepts of James Hawkins, Kevin Johnstone and Michael Kime had no choice but to create some of the most detailed work seen in Zbrush to date. I dare you to find other recent sculpts as detailed <img src='http://www.thecareergamer.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' />  no double dare!. Enjoy!.[<a href="http://www.zbrushcentral.com/zbc-thread-gallery.php?tid=162670" target="_blank"><font face="helvetica" size="2" color="#dc870e">Michael Kime's thread</font></a>] [<a href="http://www.zbrushcentral.com/zbc-thread-gallery.php?tid=162646" target="_blank"><font face="helvetica" size="2" color="#dc870e">Kevin Johnstone</font></a>]</p>
<div align="center"><a href="http://www.thecareergamer.com/forums/index.php?topic=13.0"><img src="http://www.thecareergamer.com/wp-content/uploads/2011/10/discussButton.png" width="198" height="33" /></a></div>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.kevinjohnstone.com/" target="_blank">Kevin Johnstone</a><br />
<a href="http://www.pseudo-pod.com/" target="_blank">Michael Kime</a><br />
<a href="http://gearsofwar.xbox.com/" target="_blank">Gears of War 3</a><br />
<a href="http://www.epicgames.com/" target="_blank">Epic Games</a></p>
<p></font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/gears-of-war-raams-shadow-environment-work/" rel="bookmark" class="crp_title">Gears of War: Raam&#8217;s Shadow Environment Work</a></li><li><a href="http://www.thecareergamer.com/gears-of-war-3-game-production-focus/" rel="bookmark" class="crp_title">Gears of War 3 :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/james-hawkins-gears-of-war-creature-design-dvd/" rel="bookmark" class="crp_title">James Hawkins: Gears of War creature design dvd</a></li><li><a href="http://www.thecareergamer.com/gears-of-war-2-behind-the-scenes/" rel="bookmark" class="crp_title">Gears of War 2 &#8211; Behind The Scenes</a></li><li><a href="http://www.thecareergamer.com/zbrush-central-interview-epic-games/" rel="bookmark" class="crp_title">Zbrush Central Interview: Epic Games</a></li></ul></div>]]></content:encoded>
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		<title>Gears of War 3 :: Game Production Focus</title>
		<link>http://www.thecareergamer.com/gears-of-war-3-game-production-focus/</link>
		<comments>http://www.thecareergamer.com/gears-of-war-3-game-production-focus/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 00:20:50 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Onsite by TCG]]]></category>
		<category><![CDATA[Post-Mortems]]></category>
		<category><![CDATA[cgsociety]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War 3]]></category>
		<category><![CDATA[Production Focus]]></category>
		<category><![CDATA[Wyneth Johnson]]></category>

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<p><font face="helvetica" size="2">In CGSociety&#8217;s latest Production Focus, Peter Rizkalla visited the Epic Games studio to gather intelligence from Lead Artist Wyneth Johnson on the production of &#8216;Gears of War 3&#8242; . Enjoy!.[<a href="http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/epic_gears_of_war_3" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
<div align="center"><a href="http://www.thecareergamer.com/forums/index.php?topic=12.0"><img src="http://www.thecareergamer.com/wp-content/uploads/2011/10/discussButton.png" width="198" height="33" /></a></div>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://gearsofwar.xbox.com/" target="_blank">Gears of War 3</a><br />
<a href="http://www.epicgames.com/" target="_blank">Epic Games</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/gears-of-war-raams-shadow-environment-work/" rel="bookmark" class="crp_title">Gears of War: Raam&#8217;s Shadow Environment Work</a></li><li><a href="http://www.thecareergamer.com/bulletstorm-game-production-focus/" rel="bookmark" class="crp_title">Bulletstorm:: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/intense-gears-of-war-3-art-dump/" rel="bookmark" class="crp_title">Intense Gears of War 3 art dump</a></li><li><a href="http://www.thecareergamer.com/gears-of-war-2-behind-the-scenes/" rel="bookmark" class="crp_title">Gears of War 2 &#8211; Behind The Scenes</a></li><li><a href="http://www.thecareergamer.com/lord-of-the-rings-war-in-the-north-game-focus/" rel="bookmark" class="crp_title">Lord of the Rings: War in the North :: Game Focus</a></li></ul></div>]]></content:encoded>
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		<title>Ashley Ao: Teaser Trailer</title>
		<link>http://www.thecareergamer.com/ashley-ao-teaser-trailer/</link>
		<comments>http://www.thecareergamer.com/ashley-ao-teaser-trailer/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 02:24:47 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[Ashley Ao]]></category>
		<category><![CDATA[GameSalad]]></category>
		<category><![CDATA[HoneyTribeStudios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Ryan Jackson]]></category>
		<category><![CDATA[Salamandaga]]></category>

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<p><font face="helvetica" size="2">Ashley Ao is coming, and she&#8217;s running fast to an iOS/Android device very soon! Stemming from action-packed, Anime sci-fi greatness, Honey Tribe Studios in collaboration with Ryan Jackson of Endless Hallway, brings you this uniquely hand-painted and animated runner/combo!! mash-up that promises to thrill. Take a look at the promising preview video. Enjoy!.[<a href="http://www.youtube.com/watch?v=Q_t6kezU3cs&#038;feature=youtu.be" target="_blank"><font face="helvetica" size="2" color="#dc870e">Watch in glorious HD</font></a>]</p>
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<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.honeytribestudios.com/" target="_blank">HoneyTribeStudios</a><br />
<a href="http://ryanjackson.tumblr.com/" target="_blank">Ryan Jackson</a><br />
<a href="https://www.facebook.com/pages/Ashley-Ao/251264874924028?sk=info" target="_blank">Facebook page</a><br />
</font></p>
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		<title>New DTLabs Sneak Peek: Modeling a Female Hero in ZBrush 4</title>
		<link>http://www.thecareergamer.com/new-dtlabs-sneak-peek-modeling-a-female-hero-in-zbrush-4/</link>
		<comments>http://www.thecareergamer.com/new-dtlabs-sneak-peek-modeling-a-female-hero-in-zbrush-4/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 01:55:12 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Resources / Tutorials]]></category>
		<category><![CDATA[Digitaltutors]]></category>
		<category><![CDATA[Female]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Zbrush]]></category>

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<p><font face="helvetica" size="2">Digital-Tutors recently released a sneak peak for their upcoming DT Labs course &#8211; <em>Modeling a Female Hero in ZBrush 4 and Maya 2012 Tutorial</em>. Learn , Share &#038; Enjoy! [<a href="http://www.digitaltutors.com/dtlabs/?p=3475" target="_blank"><font face="helvetica" size="2" color="#dc870e">Watch the teaser</font></a>]</p>
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<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.udk.com/" target="_blank">Digital-Tutors</a><br />
<a href="http://cg.tutsplus.com/" target="_blank">Pixologic</a><br />
</font></p>
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