Cel Shading in Maya with Christophe Desse

Cel Shading in Maya with Christophe Desse

Naughty Dogs’ Christophe Desse recently popped into The Gnomon Workshop studio to demonstrate how one can achieve a great cel-shaded look for a character without using mental ray. Learn and enjoy! [Watch the Tutorial]

Related Links:
Christophe Desse [XTRM3D]

About the Author

Tito A. Belgrave is currently employed as a Character Artist at Ubisoft Toronto. He's also an avid freelance game journalist.