-
In the midst of creating my newly updated online portfolio, I stumbled across an incredible viewport shader created by Laurens Corijn. The shader is packed with incredible high-end features that...
-
Thomas Pasieka of 3D Attack has released the second issue of the Unity Creative electronic magazine. This issue is packed with another round of solid content including a preview of...
-
Paul Mikulecky of Lost Pencil studios recently announced that iSculptor received an anticipated upgrade to HD. Now you can utilize the iPad’s larger screen and resolution to great affect. Enjoy...
-
Smileybones is back with a second texturing tutorial. This tutorial shows his process for creating wood plank textures for his pirate ship. Learn and enjoy! [Learn more]
-
This week The Gnomon Workshop announces the release of Introduction to Character Modeling with Mark Dedecker. In this lecture, Mark breaks down the modeling pipeline, establishing an organized and effective...
-
It maybe a few months old, but Stonetrip’s making of for “The Hunt” using their game engine Shiva 3D encompasses almost all aspects of game production. Even if you don’t...
-
3DTotal hosts ‘The Punk’ tutorial, created by talented character artist Vikram.V using Zbrush and 3dsMax. Learn & Enjoy.[Learn more here]
-
Here’s an excellent two part video tutorial on creating a game ready character in Blender 2.5. The tutorial covers texturing, rigging, animating, and bringing the finish character into the game...
-
Naughty Dogs’ Christophe Desse recently popped into The Gnomon Workshop studio to demonstrate how one can achieve a great cel-shaded look for a character without using mental ray. Learn and...