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Stemming from a love of video game art and just very cool art in general, myself (Tito Belgrave) and my friend and colleague Mark Vick wanted to do more than...
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CGSociety’s Peter Rizkalla speaks with Arcade Berg – Game Designer at People Can Fly on his thought process behind the new IP Bulletstorm, and just what he hopes gamers will...
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CGSociety’s latest Game Focus, takes a look at Warner Bros Interactive Entertainment, Snowblind and Phil Straub on how they approached the Visual Beats of their new Lord of the Rings:...
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Autodesk “Area” interviews Naughty Dog artists Hanno Hagedorn, Sze Jones, Christopher Desse and Inkyo Lee on the incredible work they did on Uncharted 3: Drake’s Deception. Aside from the fact...
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In CGSociety’s latest Production Focus, Peter Rizkalla visited the Epic Games studio to gather intelligence from Lead Artist Wyneth Johnson on the production of ‘Gears of War 3′ . Enjoy!.[Read...
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Since it’s release Deus Ex: Human Revolution has been receiving much deserve praise from the press, in this latest behind the scenes feature, Pixologic takes a turn and speaks with...
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After a resounding success at release [Metacritic Score] Acting Art Director Jonathan Jacques-BelletĂȘte of Edios Montreal once again speaks and delves deeper with the team at CGSociety on the Art...
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CGSociety goes behind the portal and speaks with Project Lead Josh Weier and two other talented Valve artists as they describe their process for Portal 2. Enjoy!. [Read the article]
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It wasn’t but six months ago that Pixologic conducted an interview with the Art team at Bioware on their work for Dragon Age: Origins. This time however Pixologic and the...