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	<title>The Career Gamer &#187; Game Articles [Offsite]</title>
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		<title>Lord of the Rings: War in the North :: Game Focus</title>
		<link>http://www.thecareergamer.com/lord-of-the-rings-war-in-the-north-game-focus/</link>
		<comments>http://www.thecareergamer.com/lord-of-the-rings-war-in-the-north-game-focus/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 04:33:34 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[Post-Mortems]]></category>
		<category><![CDATA[cgsociety]]></category>
		<category><![CDATA[Lord of the Rings: War in the North]]></category>
		<category><![CDATA[post mortem]]></category>
		<category><![CDATA[Snowblind Studios]]></category>
		<category><![CDATA[Warner Bros]]></category>

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<p><font face="helvetica" size="2">CGSociety&#8217;s latest Game Focus, takes a look at Warner Bros Interactive Entertainment, Snowblind and Phil Straub on how they approached the Visual Beats of their new <em>Lord of the Rings: War of the North</em> title. Enjoy!.[<a href="http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_lord_of_the_rings_war_in_the_north" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
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<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.warinthenorth.com/index.php" target="_blank">Lord of the Rings: War in the North</a><br />
<a href="http://www.wbie.com/" target="_blank">Warner Bros Interactive Entertainment</a><br />
<a href="http://www.snowblindstudios.com/" target="_blank">Snowblind Studios</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/gears-of-war-3-game-production-focus/" rel="bookmark" class="crp_title">Gears of War 3 :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/bulletstorm-game-production-focus/" rel="bookmark" class="crp_title">Bulletstorm:: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/the-last-stand-union-city/" rel="bookmark" class="crp_title">The Last Stand: Union City</a></li><li><a href="http://www.thecareergamer.com/uncharted-3-behind-the-screen/" rel="bookmark" class="crp_title">Uncharted 3: Behind the screen</a></li><li><a href="http://www.thecareergamer.com/uncharted-3-launch-trailer/" rel="bookmark" class="crp_title">UNCHARTED 3 Launch Trailer</a></li></ul></div>]]></content:encoded>
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		<title>Uncharted 3: Behind the screen</title>
		<link>http://www.thecareergamer.com/uncharted-3-behind-the-screen/</link>
		<comments>http://www.thecareergamer.com/uncharted-3-behind-the-screen/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 23:44:15 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[GameDev Art]]></category>
		<category><![CDATA[Post-Mortems]]></category>
		<category><![CDATA[Christopher Desse]]></category>
		<category><![CDATA[Hanno Hagedorn]]></category>
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		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[Sze Jones]]></category>
		<category><![CDATA[Uncharted 3: Drake's Deception]]></category>

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<p><font face="helvetica" size="2">Autodesk &#8220;Area&#8221; interviews Naughty Dog artists Hanno Hagedorn, Sze Jones, Christopher Desse and Inkyo Lee on the incredible work they did on Uncharted 3: Drake&#8217;s Deception. Aside from the fact that there&#8217;s plenty of high-res pics to drool over, this is a definite must read for all. Enjoy! <img src='http://www.thecareergamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .[<a href="http://area.autodesk.com/inhouse/bts/uncharted_3_with_naughty_dog" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the interview</font></a>]</p>
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<p></p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.naughtydog.com/" target="_blank">Naughty Dog</a><br />
<a href="http://us.playstation.com/games-and-media/games/uncharted-3-drakes-deception-ps3.html" target="_blank">Uncharted 3: Drake&#8217;s Deception</a><br />
</font></p>
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		<comments>http://www.thecareergamer.com/ubisoft-toronto-studio-profile/#comments</comments>
		<pubDate>Sat, 26 Nov 2011 00:10:06 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
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<p><font face="helvetica" size="2">CGSociety speaks with Managing Director Jade Raymond and Art Director Scott Lee on their clear philosophies on what makes a good game team and the practice of creation within the walls of the new Ubisoft Toronto studio. Enjoy!.[<a href="http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/game_players" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the full article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://toronto.ubisoft.com/" target="_blank">Ubisoft Toronto</a><br />
<a href="http://en.wikipedia.org/wiki/Jade_Raymond" target="_blank">Jade Raymond</a><br />
<a href="http://scottlee.shawwebspace.ca/" target="_blank">Scott Lee</a><br />
<a href="http://splintercell.us.ubi.com/conviction/" target="_blank">Splinter Cell: Conviction</a></p>
<p></font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/the-making-of-splinter-cell-conviction/" rel="bookmark" class="crp_title">The making of Splinter Cell: Conviction</a></li><li><a href="http://www.thecareergamer.com/splinter-cell-conviction-art-of-the-game-part-1-5/" rel="bookmark" class="crp_title">Splinter Cell: Conviction: Art of the Game Part 1 of 5</a></li><li><a href="http://www.thecareergamer.com/splinter-cell-conviction-launch-trailer/" rel="bookmark" class="crp_title">Splinter Cell Conviction &#8211; Launch Trailer</a></li><li><a href="http://www.thecareergamer.com/beyond-good-and-evil-makes-a-return/" rel="bookmark" class="crp_title">Beyond Good and Evil makes a return</a></li><li><a href="http://www.thecareergamer.com/ubisoft-surprises-e3-audiences-with-new-ip/" rel="bookmark" class="crp_title">Ubisoft surprises e3 audiences with new IP</a></li></ul></div>]]></content:encoded>
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		<title>The Last Stand: Union City</title>
		<link>http://www.thecareergamer.com/the-last-stand-union-city/</link>
		<comments>http://www.thecareergamer.com/the-last-stand-union-city/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 02:54:02 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[Chris Condon]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Last Stand Union City]]></category>

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<p><font face="helvetica" size="2">Many of you may remember the fantastic flash games <a href="http://armorgames.com/play/269/the-last-stand">The Last Stand</a> and <a href="http://armorgames.com/play/1443/the-last-stand-2">The Last Stand 2</a> created by sole developer Chris Condon of Con Artist Games. Recently I came across the 3rd entry into the series <a href="http://armorgames.com/play/12009/the-last-stand-union-city">The Last Stand: Union City</a> and was floored with what one man can do with enough determination. So I naturally sought out more information on the title and was pleasantly surprised to find that Chris was kind enough to have written two insightful dev diaries on the aforementioned title which in my honest opinion &#8211; a must read.<br />
 And once you&#8217;re done, make sure to sit back and play the best free Zombie survival game on the internet. Learn, Play &#038; Enjoy! [<a href="http://www.conartistgames.com/index.php/i-built-this-city-part-i/" target="_blank"><font face="helvetica" size="2" color="#dc870e">Part 1</font></a>] [<a href="http://www.conartistgames.com/index.php/i-built-this-city-part-ii/" target="_blank"><font face="helvetica" size="2" color="#dc870e">Part 2</font></a>]</p>
<div align="center"><a href="http://www.thecareergamer.com/forums/index.php?topic=7.0"><img src="http://www.thecareergamer.com/wp-content/uploads/2011/10/discussButton.png" width="198" height="33" /></a></div>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.conartistgames.com/">Con Artist Games</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/around-the-web-7/" rel="bookmark" class="crp_title">-[Around the web #7]-</a></li><li><a href="http://www.thecareergamer.com/gears-of-war-3-game-production-focus/" rel="bookmark" class="crp_title">Gears of War 3 :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/lord-of-the-rings-war-in-the-north-game-focus/" rel="bookmark" class="crp_title">Lord of the Rings: War in the North :: Game Focus</a></li><li><a href="http://www.thecareergamer.com/creating-realistic-glass-in-cryengine-3-sdk-free-video/" rel="bookmark" class="crp_title">Creating Realistic Glass In CryEngine 3 SDK &#8211; Free video</a></li><li><a href="http://www.thecareergamer.com/to-rent-or-not-to-rent-that-is-the-question/" rel="bookmark" class="crp_title">To rent or not to rent, that IS the question!</a></li></ul></div>]]></content:encoded>
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		<title>ZBrush Interview: Deus Ex Human Revolution</title>
		<link>http://www.thecareergamer.com/zbrush-interview-deus-ex-human-revolution/</link>
		<comments>http://www.thecareergamer.com/zbrush-interview-deus-ex-human-revolution/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 01:37:40 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[Post-Mortems]]></category>
		<category><![CDATA[Deus Ex: Human Revolution]]></category>
		<category><![CDATA[Pixologic]]></category>
		<category><![CDATA[Sébastien Legrain]]></category>
		<category><![CDATA[sebcesoir]]></category>
		<category><![CDATA[Zbrush]]></category>

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<p><font face="helvetica" size="2">Since it&#8217;s release Deus Ex: Human Revolution has been receiving much deserve praise from the press, in this latest behind the scenes feature, Pixologic takes a turn and speaks with the talented character artist Sébastien Legrain – best known on Zbrushcentral as <em>sebcesoir</em>. Sébastien shares valuable tips and techniques that you might find useful in your own projects. Enjoy!. [<a href="http://www.pixologic.com/interview/deusex3/1/" target="_blank"><font face="helvetica" size="2" color="#dc870e">Deus Ex: Human Revolution interview</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.deusex.com/" target="_blank">Deus Ex: Human Revolution </a><br />
<a href="http://www.bioware.com/" target="_blank">Pixologic</a><br />
<a href="http://www.eidosmontreal.com/" target="_blank">Eidos Montreal </a><br />
<a href="http://www.square-enix.com/na/" target="_blank">Square Enix </a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/production-focus-deus-ex-human-revolution-2/" rel="bookmark" class="crp_title">Production Focus: Deus Ex &#8211; Human Revolution</a></li><li><a href="http://www.thecareergamer.com/production-focus-deus-ex-human-revolution/" rel="bookmark" class="crp_title">Production Focus: Deus Ex &#8211; Human Revolution</a></li><li><a href="http://www.thecareergamer.com/deus-ex-human-revolution-e3-trailer/" rel="bookmark" class="crp_title">Deus Ex: Human Revolution E3 trailer</a></li><li><a href="http://www.thecareergamer.com/eidos-deus-ex-created-with-autodesk-tools/" rel="bookmark" class="crp_title">Eidos Deus Ex Created with Autodesk tools</a></li><li><a href="http://www.thecareergamer.com/pixologic-interview-dragon-age-ii/" rel="bookmark" class="crp_title">Pixologic Interview: Dragon Age II</a></li></ul></div>]]></content:encoded>
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		<title>Production Focus: Deus Ex &#8211; Human Revolution</title>
		<link>http://www.thecareergamer.com/production-focus-deus-ex-human-revolution-2/</link>
		<comments>http://www.thecareergamer.com/production-focus-deus-ex-human-revolution-2/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 11:06:59 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[Post-Mortems]]></category>

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<p><font face="helvetica" size="2">After a resounding success at release <a href="http://www.metacritic.com/game/xbox-360/deus-ex-human-revolution" target="_blank"><em>[Metacritic Score]</em></a> Acting Art Director Jonathan Jacques-Belletête of Edios Montreal once again speaks and delves deeper with the team at CGSociety on the Art Direction used for the title Deus Ex: Human Revolution. Read and Enjoy!. [<a href="http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/deus_ex_human_revolution" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.deusex.com/" target="_blank">Deus Ex: Human Revolution </a><br />
<a href="http://www.eidosmontreal.com/" target="_blank">Eidos Montreal </a><br />
<a href="http://www.square-enix.com/na/" target="_blank">Square Enix </a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/production-focus-deus-ex-human-revolution/" rel="bookmark" class="crp_title">Production Focus: Deus Ex &#8211; Human Revolution</a></li><li><a href="http://www.thecareergamer.com/zbrush-interview-deus-ex-human-revolution/" rel="bookmark" class="crp_title">ZBrush Interview: Deus Ex Human Revolution</a></li><li><a href="http://www.thecareergamer.com/deus-ex-human-revolution-e3-trailer/" rel="bookmark" class="crp_title">Deus Ex: Human Revolution E3 trailer</a></li><li><a href="http://www.thecareergamer.com/eidos-deus-ex-created-with-autodesk-tools/" rel="bookmark" class="crp_title">Eidos Deus Ex Created with Autodesk tools</a></li><li><a href="http://www.thecareergamer.com/final-fantasy-xiii-game-production-focus/" rel="bookmark" class="crp_title">Final Fantasy XIII :: Game Production Focus</a></li></ul></div>]]></content:encoded>
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		<title>Atari announces Gammaworld</title>
		<link>http://www.thecareergamer.com/atari-announces-gammaworld/</link>
		<comments>http://www.thecareergamer.com/atari-announces-gammaworld/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 15:31:13 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Bedlam Games]]></category>
		<category><![CDATA[Gammaworld]]></category>
		<category><![CDATA[WOTC]]></category>

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<p><font face="helvetica" size="2">Announced at E3 2011, <em>Gammaworld</em> will be Atari&#8217;s 2nd venture with Toronto based studio Bedlam Games. The title is set to be released on XBLA/PSN/PC and is currently in the full swing of production with the release date set to fall of this year. [<a href="http://e3.gamespot.com/story/6318793/e3-2011-gamma-world-alpha-mutation-first-look-preview" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the Gamestop first look preview</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.bedlamgames.com/" target="_blank">Bedlam Games</a><br />
<a href="http://www.atari.com" target="_blank">Atari</a><br />
<a href="http://www.wizards.com/dnd/" target="_blank">Wizards of the Coast</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/dungeons-and-dragons-daggerdale-now-available/" rel="bookmark" class="crp_title">Dungeons and Dragons: Daggerdale now available!</a></li><li><a href="http://www.thecareergamer.com/atari-announces-dungeons-dragons-daggerdale/" rel="bookmark" class="crp_title">Atari announces Dungeons &#038; Dragons Daggerdale</a></li><li><a href="http://www.thecareergamer.com/dungeons-dragons-daggerdale-character-art-dump/" rel="bookmark" class="crp_title">Dungeons &#038; Dragons DaggerDale Character Art Dump</a></li><li><a href="http://www.thecareergamer.com/dont-be-caught-alone-in-the-dark/" rel="bookmark" class="crp_title">Don&#8217;t be caught Alone in the Dark</a></li><li><a href="http://www.thecareergamer.com/alone-in-the-dark-making-of-introduction/" rel="bookmark" class="crp_title">Alone in the Dark: Making of [Introduction]</a></li></ul></div>]]></content:encoded>
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		<title>Dungeons and Dragons: Daggerdale now available!</title>
		<link>http://www.thecareergamer.com/dungeons-and-dragons-daggerdale-now-available/</link>
		<comments>http://www.thecareergamer.com/dungeons-and-dragons-daggerdale-now-available/#comments</comments>
		<pubDate>Wed, 25 May 2011 12:00:32 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Bedlam Games]]></category>
		<category><![CDATA[Daggerdale]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>

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<p><font face="helvetica" size="2">Just six months ago Atari announced <em><a href="http://www.thecareergamer.com/atari-announces-dungeons-dragons-daggerdale/">Dungeons and Dragons: Daggerdale</a></em>, a title we have been collectively working on for almost a good year, and I was ecstatic then, imagine how happy I am today to announce <em>Dungeons and Dragons: Daggerdale</em> has been released for PC and Xbox 360! However, unfortunately due to the PSN outage, PS3 users will have to wait just a while longer for it to appear in the store. I really hope you enjoy the title! And do share your experiences.[<a href="http://eat3d.com/free/xnormal_overview" target="_blank"><font face="helvetica" size="2" color="#dc870e"></font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://marketplace.xbox.com/en-US/Product/Dungeons-Dragon-Daggerdale/66acd000-77fe-1000-9115-d80258410aa2">Buy Daggerdale from the Marketplace</a><br />
<a href="http://www.gamestop.com/pc/games/dungeons-dragons-daggerdale/90395">Buy Daggerdale from Gamespot</a><br />
<a href="http://www.atari.com/daggerdale/" target="_blank">Official site</a><br />
<a href="http://www.bedlamgames.com/" target="_blank">Bedlam Games</a><br />
<a href="http://www.atari.com" target="_blank">Atari</a><br />
<a href="http://www.wizards.com/dnd/" target="_blank">Wizards of the Coast</a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/dungeons-dragons-daggerdale-character-art-dump/" rel="bookmark" class="crp_title">Dungeons &#038; Dragons DaggerDale Character Art Dump</a></li><li><a href="http://www.thecareergamer.com/atari-announces-dungeons-dragons-daggerdale/" rel="bookmark" class="crp_title">Atari announces Dungeons &#038; Dragons Daggerdale</a></li><li><a href="http://www.thecareergamer.com/atari-announces-gammaworld/" rel="bookmark" class="crp_title">Atari announces Gammaworld</a></li><li><a href="http://www.thecareergamer.com/alone-in-the-dark-making-of-introduction/" rel="bookmark" class="crp_title">Alone in the Dark: Making of [Introduction]</a></li><li><a href="http://www.thecareergamer.com/dont-be-caught-alone-in-the-dark/" rel="bookmark" class="crp_title">Don&#8217;t be caught Alone in the Dark</a></li></ul></div>]]></content:encoded>
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		<title>Kekai Kotaki :: Meet the Artist</title>
		<link>http://www.thecareergamer.com/kekai-kotaki-meet-the-artist/</link>
		<comments>http://www.thecareergamer.com/kekai-kotaki-meet-the-artist/#comments</comments>
		<pubDate>Thu, 07 Apr 2011 12:41:35 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[cgsociety]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Kekai Kotaki]]></category>

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<p><font face="helvetica" size="2">CGSociety speaks to one of the more prolific artists in the field of character design and concept art, and not to mention a personal favorite of mine for sometime now. This one is a definite must read. Enjoy! [<a href="http://features.cgsociety.org/story_custom.php?story_id=6166" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the full article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.kekaiart.com/">Kekai Kotaki</a><br />
<a href="http://www.cgsociety.org/">Cgsociety</a></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/portal-2-game-production-focus/" rel="bookmark" class="crp_title">Portal 2 :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/the-dominance-war-is-almost-upon-us/" rel="bookmark" class="crp_title">The Dominance War is almost upon us!</a></li><li><a href="http://www.thecareergamer.com/section-8-game-production-focus/" rel="bookmark" class="crp_title">Section 8 :: Game Production Focus</a></li><li><a href="http://www.thecareergamer.com/matthew-jeffrey-on-ea-europe-cgsociety-feature/" rel="bookmark" class="crp_title">Matthew Jeffrey on EA Europe &#8211; CGSociety Feature</a></li><li><a href="http://www.thecareergamer.com/god-of-war-iii-game-production-focus/" rel="bookmark" class="crp_title">God of War III :: Game Production Focus</a></li></ul></div>]]></content:encoded>
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		<title>Production Focus: Deus Ex &#8211; Human Revolution</title>
		<link>http://www.thecareergamer.com/production-focus-deus-ex-human-revolution/</link>
		<comments>http://www.thecareergamer.com/production-focus-deus-ex-human-revolution/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 14:10:21 +0000</pubDate>
		<dc:creator>lildragon</dc:creator>
				<category><![CDATA[Game Articles [Offsite]]]></category>
		<category><![CDATA[Post-Mortems]]></category>
		<category><![CDATA[cgsociety]]></category>
		<category><![CDATA[Deus Ex: Human Revolution]]></category>
		<category><![CDATA[Eidos Montreal]]></category>
		<category><![CDATA[Production Focus]]></category>
		<category><![CDATA[Square Enix]]></category>

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<p><font face="helvetica" size="2">Acting Art Director Jonathan Jacques-Belletête of Edios Montreal recently spoke with the team at CGSociety on the Art Direction used for the hotly anticipated title Deus Ex: Human Revolution. Read and Enjoy!. [<a href="http://features.cgsociety.org/story_custom.php?story_id=6132" target="_blank"><font face="helvetica" size="2" color="#dc870e">Read the article</font></a>]</p>
<p><face="helvetica" size="2"><strong>Related Links:</strong><br />
<a href="http://www.deusex.com/" target="_blank">Deus Ex: Human Revolution </a><br />
<a href="http://www.eidosmontreal.com/" target="_blank">Eidos Montreal </a><br />
<a href="http://www.square-enix.com/na/" target="_blank">Square Enix </a><br />
</font></p>
<div id="crp_related"><h3>Related TCG Posts:</h3><ul><li><a href="http://www.thecareergamer.com/production-focus-deus-ex-human-revolution-2/" rel="bookmark" class="crp_title">Production Focus: Deus Ex &#8211; Human Revolution</a></li><li><a href="http://www.thecareergamer.com/zbrush-interview-deus-ex-human-revolution/" rel="bookmark" class="crp_title">ZBrush Interview: Deus Ex Human Revolution</a></li><li><a href="http://www.thecareergamer.com/deus-ex-human-revolution-e3-trailer/" rel="bookmark" class="crp_title">Deus Ex: Human Revolution E3 trailer</a></li><li><a href="http://www.thecareergamer.com/eidos-deus-ex-created-with-autodesk-tools/" rel="bookmark" class="crp_title">Eidos Deus Ex Created with Autodesk tools</a></li><li><a href="http://www.thecareergamer.com/final-fantasy-xiii-game-production-focus/" rel="bookmark" class="crp_title">Final Fantasy XIII :: Game Production Focus</a></li></ul></div>]]></content:encoded>
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