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CGSociety’s latest Game Focus, takes a look at Warner Bros Interactive Entertainment, Snowblind and Phil Straub on how they approached the Visual Beats of their new Lord of the Rings:...
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Autodesk “Area” interviews Naughty Dog artists Hanno Hagedorn, Sze Jones, Christopher Desse and Inkyo Lee on the incredible work they did on Uncharted 3: Drake’s Deception. Aside from the fact...
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CGSociety speaks with Managing Director Jade Raymond and Art Director Scott Lee on their clear philosophies on what makes a good game team and the practice of creation within the...
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Many of you may remember the fantastic flash games The Last Stand and The Last Stand 2 created by sole developer Chris Condon of Con Artist Games. Recently I came...
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Since it’s release Deus Ex: Human Revolution has been receiving much deserve praise from the press, in this latest behind the scenes feature, Pixologic takes a turn and speaks with...
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After a resounding success at release [Metacritic Score] Acting Art Director Jonathan Jacques-BelletĂȘte of Edios Montreal once again speaks and delves deeper with the team at CGSociety on the Art...
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Announced at E3 2011, Gammaworld will be Atari’s 2nd venture with Toronto based studio Bedlam Games. The title is set to be released on XBLA/PSN/PC and is currently in the...
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Just six months ago Atari announced Dungeons and Dragons: Daggerdale, a title we have been collectively working on for almost a good year, and I was ecstatic then, imagine how...
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CGSociety speaks to one of the more prolific artists in the field of character design and concept art, and not to mention a personal favorite of mine for sometime now....