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CGSociety’s Peter Rizkalla speaks with Arcade Berg – Game Designer at People Can Fly on his thought process behind the new IP Bulletstorm, and just what he hopes gamers will...
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In CGSociety’s latest Production Focus, Peter Rizkalla visited the Epic Games studio to gather intelligence from Lead Artist Wyneth Johnson on the production of ‘Gears of War 3′ . Enjoy!.[Read...
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In the newest Game Production Focus, CGSociety speaks to the two Art Directors for Ravensoft/Activision’s upcoming Singularity game. Looks and sounds interesting to say the least, something to keep an...
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CGSociety’s recently posted up a post-mortem of Battlefield Bad Company 2 with their very own Paul Hellerd. Paul spoke with Art Director and Level Designer at DICE on the Frostbite...
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Following up on Ballistic Media’s first book in their Art of the Game series, The Art of UNCHARTED 2: Among Thieves has been reviewed by Parka Blogs. Fortunately quite a...
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CGSociety’s latest production focus puts the spotlight squarely on Visceral Games Dante’s Inferno. And as usual it’s a very good read! Plus you get to find out a little more...
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In a very character centric interview, the fellas over at Pixologic interviewed numerous team members from Bioware on their process on assembling the art for Mass Effect 2. Enjoy!! [Read...
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{seriously…. why?}
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