Call of Juarez 2: Level Design with Alex Galuzin

Call of Juarez 2: Level Design with Alex Galuzin

Level Artist Alex Galuzin recently begun a series of tutorials focusing on single player level design using ChromEd. By the end of this 10 part series you’ll learn everything you need to know on how to assemble a production quality single player map using the very powerful, Chrome Engine 4! Enjoy. [Learn more]

Related Links:
Chrome Engine 4
World of Level Design
Alex Galuzin
Call of Juarez

About the Author

Tito A. Belgrave is currently employed as a 3D artist at Bedlam Games in Toronto, Canada. He's also an avid freelance game journalist.