Building Helm’s Deep in UDK

Building Helm’s Deep in UDK

For all the environment artists heed this post, if you’re in need of some kick-ass inspiration to get your week off to a great start, you’ll need grab your favorite brew, and read this brief but informative Q/A on how Vincent Mayeur re-created a stunning replica of Helm’s Deep in UDK. And once you’re finished head to the thread for some serious eye-candy. Enjoy! [Via Polycount]

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About the Author

Tito A. Belgrave is currently employed as a Character Artist at Ubisoft Toronto. He's also an avid freelance game journalist.