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	<title>Comments on: Braaaains&#8230; Zombieville USA: Tech review</title>
	<atom:link href="http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/</link>
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	<lastBuildDate>Sun, 27 Nov 2011 22:24:28 +0000</lastBuildDate>
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		<title>By: Ben</title>
		<link>http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/comment-page-1/#comment-142768</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sun, 27 Nov 2011 22:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.thecareergamer.com/?p=513#comment-142768</guid>
		<description>What version of maya were you using? Was it free</description>
		<content:encoded><![CDATA[<p>What version of maya were you using? Was it free</p>
]]></content:encoded>
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	<item>
		<title>By: 60Hz</title>
		<link>http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/comment-page-1/#comment-80622</link>
		<dc:creator>60Hz</dc:creator>
		<pubDate>Wed, 25 May 2011 02:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.thecareergamer.com/?p=513#comment-80622</guid>
		<description>Yeah submitting to apple is a game all in itself, actually anytime i had to interface with very specific appStore stuff (provision licenses, appid&#039;s, etc...) it was always a mind boggling experience. I really wonder how someone can make something so arcane and actually be able to look themselves in the mirror in the morning. oh yeah and objective c sucks.</description>
		<content:encoded><![CDATA[<p>Yeah submitting to apple is a game all in itself, actually anytime i had to interface with very specific appStore stuff (provision licenses, appid&#8217;s, etc&#8230;) it was always a mind boggling experience. I really wonder how someone can make something so arcane and actually be able to look themselves in the mirror in the morning. oh yeah and objective c sucks.</p>
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		<title>By: Luis</title>
		<link>http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/comment-page-1/#comment-21393</link>
		<dc:creator>Luis</dc:creator>
		<pubDate>Sat, 27 Feb 2010 07:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.thecareergamer.com/?p=513#comment-21393</guid>
		<description>Hey! awesome job Mika Mobile!
I have one question, what software did you use
to make the sounds of the game?
Thanks for your time</description>
		<content:encoded><![CDATA[<p>Hey! awesome job Mika Mobile!<br />
I have one question, what software did you use<br />
to make the sounds of the game?<br />
Thanks for your time</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unity3D Resource Lists</title>
		<link>http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/comment-page-1/#comment-20606</link>
		<dc:creator>Unity3D Resource Lists</dc:creator>
		<pubDate>Tue, 09 Feb 2010 14:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.thecareergamer.com/?p=513#comment-20606</guid>
		<description>[...] Zombieville USA Tech Review iPhone game Built with Unity3D [...]</description>
		<content:encoded><![CDATA[<p>[...] Zombieville USA Tech Review iPhone game Built with Unity3D [...]</p>
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		<title>By: Mike</title>
		<link>http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/comment-page-1/#comment-2707</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 30 Mar 2009 08:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.thecareergamer.com/?p=513#comment-2707</guid>
		<description>Thanks for the reply and congrats on your success!</description>
		<content:encoded><![CDATA[<p>Thanks for the reply and congrats on your success!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mika Mobile</title>
		<link>http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/comment-page-1/#comment-2557</link>
		<dc:creator>Mika Mobile</dc:creator>
		<pubDate>Thu, 19 Mar 2009 20:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.thecareergamer.com/?p=513#comment-2557</guid>
		<description>The game was developed entirely with the &quot;Basic&quot; license of Unity iPhone, but we upgraded to Pro just before release to have access to custom splashscreens and bytecode stripping (to reduce distribution size).</description>
		<content:encoded><![CDATA[<p>The game was developed entirely with the &#8220;Basic&#8221; license of Unity iPhone, but we upgraded to Pro just before release to have access to custom splashscreens and bytecode stripping (to reduce distribution size).</p>
]]></content:encoded>
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	<item>
		<title>By: Mike</title>
		<link>http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/comment-page-1/#comment-2552</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 19 Mar 2009 06:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.thecareergamer.com/?p=513#comment-2552</guid>
		<description>Could you tell us what versions of the Unity software were used in production? Specifically, was the game produced using the Indie version and iPhone Basic or the Pro versions? 

Thanks!</description>
		<content:encoded><![CDATA[<p>Could you tell us what versions of the Unity software were used in production? Specifically, was the game produced using the Indie version and iPhone Basic or the Pro versions? </p>
<p>Thanks!</p>
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