Assassin’s Creed Dev Diary: Fight System

Assassin’s Creed Dev Diary: Fight System

Assassin's Creed Interview w/ Patrice Desilets

Patrice Desilets Creative Director of Assassin’s Creed details more on elaborate and intuitive combat mechanics of the highly anticipated title.

Topics Include:

  • High and low profile
  • Combat maneuvers
  • Puppetering concept
  • Weapon usage

Courtesy of Gametrailers.com



Related Links:

Official Game site

About the Author

Tito A. Belgrave is currently employed as a Character Artist at Ubisoft Toronto. He's also an avid freelance game journalist.