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Announcing Videogame-art.com
Stemming from a love of video game art and just very cool art in general, myself (Tito Belgrave) and my friend and colleague Mark Vick wanted to do more than... -
Bulletstorm:: Game Production Focus
CGSociety’s Peter Rizkalla speaks with Arcade Berg – Game Designer at People Can Fly on his thought process behind the new IP Bulletstorm, and just what he hopes gamers will... -
Lord of the Rings: War in the North :: Game Focus
CGSociety’s latest Game Focus, takes a look at Warner Bros Interactive Entertainment, Snowblind and Phil Straub on how they approached the Visual Beats of their new Lord of the Rings:...
Latest Headlines
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Torque 3D goes Open Source!
Posted on September 15, 2012 | No CommentsGarageGames is set to release their Torque 3D engine on Github under the MIT license! In addition one of their first goals was to use iTorque to build a new product they dubbed as the 3 Step Studio. Although early in development, 3 Step Studio shows... -
Procedural Game Art with Houdini
Posted on September 15, 2012 | No CommentsHoudini, Unity and Unreal connect to showcase the possibilities of Procedural Game Art; -
Eat3D releases Animating with Maya for Games
Posted on September 15, 2012 | No CommentsEat 3D is back with a spanking new tutorial. In this Animation Masterclass – Animating with Maya for Games, instructor Joe Mandia provides a solid foundation by clearing up the complexities of animation using Maya 2012 with a focus on video games. Learn & Enjoy!... -
Vertex 1 eBook released!
Posted on September 1, 2012 | No CommentsIf you haven’t heard of Ryan Hawkins project Vertex, now is definitely the time to become familiar, Ryan has spent over a year developing *VERTEX*, one of the most comprehensive free resources that belongs in every game-artists’ library. This eBook covers everything from Sculpting, Color... -
Eat3D releases Unreal Kismet 2 – Creating a Top Down Shooter
Posted on September 1, 2012 | No CommentsEat 3D has released part 2 of their on-going Kismet series, this time around instructor Rusty Sempsrott delves deeper into Kismet using UDK. Many concepts are explained here as Rusty shows you how to create a Top Down Shooter without a single line of code....











