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Bulletstorm:: Game Production Focus
CGSociety’s Peter Rizkalla speaks with Arcade Berg – Game Designer at People Can Fly on his thought process behind the new IP Bulletstorm, and just what he hopes gamers will... -
Lord of the Rings: War in the North :: Game Focus
CGSociety’s latest Game Focus, takes a look at Warner Bros Interactive Entertainment, Snowblind and Phil Straub on how they approached the Visual Beats of their new Lord of the Rings:... -
Uncharted 3: Behind the screen
Autodesk “Area” interviews Naughty Dog artists Hanno Hagedorn, Sze Jones, Christopher Desse and Inkyo Lee on the incredible work they did on Uncharted 3: Drake’s Deception. Aside from the fact...
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CGSociety announces Modern Game Art Weapons Workshop
Posted on March 17, 2012 | No CommentsHosted by EA Bioware’s Jon Rush, this weapon workshop will help you hone your craft by creating a production ready weapon in this short 3 week online digital art training workshop. The course runs from 27 Mar 2012 – 17 Apr 2012, so register soon... -
Preview of Sculpting with Cx5 by Adam Beane
Posted on March 17, 2012 | No CommentsRenowned traditional sculptor Adam Beane teases his highly anticipated Cx5 (which models like clay, tools like plastic, finishes like wax) The first video in the Sculpting Tutorial Series, by Adam Beane Industries. Available Spring, 2012. Watch and Enjoy the magic. [In Glorious HD] -
Eat3D releases ZBrush 4 – Character Production
Posted on March 5, 2012 | No CommentsEat 3D recently released a new DVD tutorial on character production in Zbrush; with Michael Pavlovich as your instructor, this tutorial will take you through the entire process of sculpting and rendering a high poly character model in ZBrush 4. Learn & Enjoy! [ZBrush 4... -
Daz 3D offers up software suite for Free!
Posted on February 5, 2012 | No CommentsDaz 3D has offered up an entire suite of their 3D software – retailing for a combined value of $800, this is the first time in the company’s history to offer such a deal. Even if you’re not too fond of the software, do yourself... -
Bulletstorm:: Game Production Focus
Posted on January 19, 2012 | No CommentsCGSociety’s Peter Rizkalla speaks with Arcade Berg – Game Designer at People Can Fly on his thought process behind the new IP Bulletstorm, and just what he hopes gamers will take away from the title. Enjoy!.[Read the article]











